gogldoc.blogg.se

Uniplayer unity
Uniplayer unity











  1. #Uniplayer unity upgrade
  2. #Uniplayer unity code

CommandInvokationFailure: Gradle build failed.

#Uniplayer unity code

I did successfully get the BINs of every file, but this did not lead anywhere due to a lack of BIN experience. Before I was trying to add a classes.jar file to my libs directory that contains all the UnityPlayer code, and that got me to the point where I can write code without intellisense errors, but when I build and run I get this massive output. obj files has not been brought through.Īttempting the "extract -f" command and parameter resulted in an "unknown option" error. dss: but every other file type, including. 0.3.4 upon it with the command "disunity extract GorillazDemo.unit圓d", it has successfully managed to retrieve the following kinds of files. According to UniPlayer.exe, the demo runs on Unity 2.x, due to the game being released over 7 years ago. unit圓d file in question contains these as several. The file I'm interested in extracting is a demo for the 2010 Gorillaz "Escape To Plastic Beach" game: the motivation being to obtain the materials and objects necessary to render the "Plastic Beach" island in Unity.

uniplayer unity uniplayer unity

#Uniplayer unity upgrade

DisUnit圜li: Fatal error, caused by : Java heap spaceįirst, I'd like to thank you for creating this tool in the first place: the only other tool I've been able to find along these lines is the DevXDevelopment application - which I can only run as a trial version, since I don't have the 258 dollars to spare to upgrade it to the full, object-extracting package. Code: Select all DisUnit圜li: Fatal error, caused by : Java heap spaceĪt .Deserializer.readArray(Deserializer.java:238)Īt .Deserializer.readCollection(Deserializer.java:250)Īt .Deserializer.readValue(Deserializer.java:126)Īt .Deserializer.readObject(Deserializer.java:95)Īt .Deserializer.readValue(Deserializer.java:134)Īt .serialize(Deserializer.java:72)Īt .(AssetExtractor.java:160)Īt .(ExtractCmd.java:43)Īt .(AssetCommand.java:100)Īt .(AssetCommand.java:90)Īt .(FileCommand.java:58)Īt .(FileCommand.java:76)Īt .DisUnit圜li.run(DisUnit圜li.java:110)Īt .DisUnit圜li.main(DisUnit圜li.java:123)Ĭode: Select all AssetExtractor: Can't extract Object #1297 (ClassID: 43, Class: Mesh),Ĭaused by : Illegal Capacity: -1112068434Īt .Deserializer.readArray(Deserializer.java:224)Īt .Deserializer.readComplex(Deserializer.java:198)Īt .Deserializer.readFieldValue(Deserializer.java:134)Īt .Deserializer.readField(Deserializer.java:114)Īt .Deserializer.readObject(Deserializer.java:97)Īt .Deserializer.readComplex(Deserializer.java:205)Īt .serialize(Deserializer.java:74)Īt .(AssetExtractor.java:170)Īt .DisUnityProcessor.processAsset(DisUnityProcessor.java:136)Īt .DisUnityProcessor.processAsset(DisUnityProcessor.java:59)Īt .DisUnityProcessor.processAsset(DisUnityProcessor.java:71)Īt .n(DisUnityProcessor.java:249)Īt .DisUnit圜li.main(DisUnit圜li.java:53)













Uniplayer unity